Lockheed Martin
Lunar Rover Simulator
Description
Produced by BRDG Studios for Lockheed Martin.
My Role
I collaborated with the Lockheed Martin and BRDG team, using Unity and HLSL / Cg shaders to engineer an optimised 60 FPS, 360° camera rendering system for the immersive projection room at the Space Symposium in Colorado.
Technology
- Unity / C#
- HLSL / Cg