Protected project

This work is covered by a confidentiality agreement and is not shown publicly.

Lockheed Martin

Lunar Rover Simulator
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Description

Produced by BRDG Studios for Lockheed Martin.

My Role

I collaborated with the Lockheed Martin and BRDG team, using Unity and HLSL / Cg shaders to engineer an optimised 60 FPS, 360° camera rendering system for the immersive projection room at the Space Symposium in Colorado.

Technology

  • Unity / C#
  • HLSL / Cg