The People’s House: A White House Experience
Immersive Room
Description
Produced by Cortina Productions for The People’s House: A White House Experience.
My Role
I engineered improvements to the interaction architecture based on observed visitor behaviours, and optimised the software — built in Unreal Engine with C++ and Blueprints — to run without interruption across all five projection surfaces.
Press
Featured in New York Times, Washington Post, Associated Press.
Technology
- Unreal Engine / C++
- Blueprints